skein
Guide your alien flock across three worlds, in chapters of two thousand, two and a half thousand and three thousand metres, to Aurora Roost. Each bird in the flock is a glowing streamer on the flier's tail, and it grows as birds join. A short practice flight teaches the moves first. Burst to dive through each hazard; time it so the dive carries the flock all the way through, or a bird is hurt. Skimmers strike early. Five spores make the flock bold enough to tear through two hazards. Every 500 metres, rest at a glowing arch and choose a gift. Every chapter ends on a guardian. Once it comes in there is no rest: it throws strikes, fast bolts and captive fledglings back to back until you break it with clean dives. Home opens only when it falls. A burst through the middle of the safe window is a perfect dive: perfect dives build a score multiplier, and a hit resets it. Once the flock has been home, the gauntlet opens: the same courses with fewer birds, a shorter dive, and no healing.
tap · space
practice flight
ready
flight held
paused
p · esc
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Tap anywhere, or press space, and the flock dives forward. Then its wings need a moment to recover.
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When a hazard slides into the glowing line, tap. Too early or too late and a bird is hurt.
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A dive through the middle of the line is perfect. Perfect dives in a row raise your multiplier; a hit resets it.
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Birds are your lives. Every 500 metres there is a rest stop: choose a gift. Seeds make the flock bold.
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Every chapter ends on a guardian, and once it comes in there is no rest: it throws strikes, fast bolts and captive fledglings back to back until you break it. Clean dives hurt it, and saving a captive hurts it most. A miss costs two birds.
Loading the meadow…
turn your phone sideways
The flight is paused until you do. If the screen won't turn, switch off Portrait Orientation Lock in Control Center.